Thursday, November 9, 2017

Postmodernism Project


To inspire my postmodernism project, I chose the Jean Bullariard's quote, "We live in a world where there is more and more information, and less and less meaning." To juxtapose information and meaning, I utilized components of technology and things that are related to sentimental memories. For the Photoshop aspect of my piece, I took an image of an old couple, and replaced the basket of vegetables that the old man had, with one full of remotes. I also replaced the home button on the remote with an information clip-art symbol. The fabric contrasts the old version of binary code with the binary print I created. The fabrics themselves also contrast between old burlap, and modern upholstery. I even found a page from an old phone book that has the old phone numbers of my family and relatives, some of whom are not even alive anymore. For the color scheme, I used contrasting blues and orangey-brownish-golds to contrast the two components. I  also used many leading lines, most ending up at the old man, a lot of texture, rule of thirds, and tons of L-shapes. The geometric and linear nature of the piece was meant to both mimic the linear passage of time, and a combination of a circuit board and digital code.
The denotative meaning of my work would be a bunch of information collage onto a page. The connotative meaning would allude to the contrast between information that is overproduced and endless, versus the information that holds sentimental value and deep meaning. The ideological meaning of my piece would relate to an abundance of technology, the meaning of technology, and the importance of focusing on the information that is actually important to you as an individual.

Thursday, November 2, 2017

Response to Postmodernism Readings

Jean Baudrillard's argument that Disney world and other fantastical theme parks are a form of hyperrealist art based on the imaginary, could not be more accurate in my opinion. Hyperrealist art is considered to portray reality itself by very closely copying real people, things, or scenes. Chuck Close dis this with his portraiture that looked like actual photographs. Disney world utilizes things from Walt Disney's imagination, which are not real at all, and reifies them into a space wherein people can insert themselves into this false reality. It is the ultimate form of hyperrealist art. It creates an entire unreal world, which guests can spend real time in and have somewhat real experiences in. I never viewed Disney World as an art form as a whole hyperreal machine before, but it truly is a magical fantasy. 
I was confused, however, with Baudrillard's choice to put quotations around "real" when referring to the world outside of Disney world. I do not know if that was simply a stylistic writing choice or if he was implying that the world outside of the parks is also not real. I think that the world outside of the parks is real, though highly mediated and influenced by norms. If the world outside of the parks were not "real" then what would be?